Let us understand the online gaming
ecosystem in India with reference to the applicability of the Indirect tax and direct tax provisions in
India.
· There are two types of gaming
(i) Chance-based gaming which is a kind of gambling and the same is not trade by Article 19(1)(g) of the Constitution of India.
(ii)
On the
other hand, competitions involving ‘substantial skill’ form a distinct category and are business activities protected by Article
19(1)(g).
·
Income Tax
Ø Income from
online gaming is considered ‘income from other sources’ u/s 115B of the IT Act.
Ø The entire amount received
will be taxable at the maximum tax rate of 30%. (plus SC and Cess).
Ø No deduction
under section 80C, 80D, or any other deduction/allowance is allowed
Ø The person
responsible for paying to any person any income by way of winnings from any lottery
or crossword puzzle, card game and other game of any sort in an amount
exceeding Rs. 10 K shall, deduct
income-tax thereon at the rates
in force.
·
GST
Ø Gambling or betting falls
under heading 999692 and hence taxable @ 28% whereas online gaming platforms falls
under heading 998439 and taxable @ 18%. (Bombay HC - Dream-11). This classification will start the
controversy whether service provided is skill based or chance based.
Ø Further, Tax would be charged on gross gaming value, or the total amount of bets placed is also not clear.
For instance, if 10 people
play a game of rummy
on an online portal and contribute Rs 100 each,
there could be a 28% GST on
the entire amount (‘gross gaming value’) of Rs 1,000 collected by the online gaming company. The gaming industry, on
its part, wants the government to recognize only Rs 100 as taxable
because the remaining Rs 900 is paid to the winner of the bet
·
With the captioned confusion and lack of clarity, the GST
department of Karnataka issued notice of Rs. 21,000 Crore on Gamekraft
considering their service as betting and on gross earning whereas GameKkraft
considered their service as skill based and also GST should applicable on bet value.
·
Sports, recreation, entertainment, and gaming—which has
blossomed into an ecosystem of mobile and online games
owing to the utilization of the metaverse, web 3.0, and digital
transformation—are essential aspects of life that cannot be disregarded. Raising
notice with such a huge demand will cause only havoc
among its stakeholders and prevent them from doing business where India has become a hub internationally for online gaming. Government should provide immediate
clarification so that strategy be developed
that would allow online
gaming to develop inside a controlled
environment.
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